Update v0.0.10.2 - New Magic System, Difficulty System, Flying Enemies and more!


Hey there everyone!

New update is out!
It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things.
I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system.
I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations.
Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!

New Features

  • Magic System
  • Added MP system
  • Difficulty System
  • Warrior Selection System
  • Added propper level up progression system
  • Improved combat speed
  • Added better combat animations
  • Added cayote time system
  • Added zoomed in zone system
  • Improved Knockback system
  • Added shadows for enemies
  • Added more combat SFX
  • Added ambiance SFX
  • Added new defeated end screen
  • Improved Faris' texture to not be too dark

And a bunch of other new additions and improvements

Bug Fixes

  • Fixed air combat attacking enemies that are too far away
  • Fixed Treasure Chest collision issue
  • Fixed lock-on being unresponsive sometimes
  • Fixed Breakable objects spawning drops infinitely
  • Fixed FPS setting not working

And a bunch of other fixes

Files

Luminous Nights (Steam Playtest)
External
Jul 14, 2022

Get Luminous Nights (Pre-Alpha)

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