Update v0.0.10.2 - New Magic System, Difficulty System, Flying Enemies and more!
Hey there everyone!
New update is out!
It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things.
I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system.
I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations.
Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!
New Features
- Magic System
- Added MP system
- Difficulty System
- Warrior Selection System
- Added propper level up progression system
- Improved combat speed
- Added better combat animations
- Added cayote time system
- Added zoomed in zone system
- Improved Knockback system
- Added shadows for enemies
- Added more combat SFX
- Added ambiance SFX
- Added new defeated end screen
- Improved Faris' texture to not be too dark
And a bunch of other new additions and improvements
Bug Fixes
- Fixed air combat attacking enemies that are too far away
- Fixed Treasure Chest collision issue
- Fixed lock-on being unresponsive sometimes
- Fixed Breakable objects spawning drops infinitely
- Fixed FPS setting not working
And a bunch of other fixes
Files
Get Luminous Nights (Pre-Alpha)
Luminous Nights (Pre-Alpha)
Embark on a HeartsLike action-RPG inspired by 1001 Arabian Nights. Thrilling combat, progression, and 3D platforming.
Status | In development |
Author | Yahya Danboos |
Genre | Adventure, Action, Platformer, Role Playing |
Tags | 3D, 3D Platformer, Action RPG, Fantasy, Magic, Singleplayer |
Languages | English |
More posts
- Luminous Realms Update #2 - New Ability SystemSep 09, 2022
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